On air · chart position #15,284
Testing Grounds
Online 104.129.132.215:28039 checked 12m ago
Players
Testing Grounds
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Testing Grounds online, and how reliable is it?
Right now Testing Grounds is running. About 5 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Testing Grounds located?
From Testing Grounds, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 104.129.132.215:28039.
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. Steam updates your game for you; all you need is the same protocol to join.
Does Testing Grounds run smoothly?
The 48-hour average was 5 server fps; the lowest point was 5. Buildings, deployables and all the rest of the world came to as many as 75,099 entities. Memory use peaked at 2,412 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Testing Grounds?
Right now 0 players are on Testing Grounds, out of 20 slots. 0 players was the seven-day average.
How does Testing Grounds rank against other Rust servers?
In the seven-day player hours table, Testing Grounds is #15,284, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Testing Grounds?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Testing Grounds?
A single monthly wipe, the force wipe, is all Testing Grounds runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 7 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Testing Grounds?
No gather rate appears in the name Testing Grounds. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does Testing Grounds run?
The map on Testing Grounds is procedural, size 3,500, seed 578369846, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Testing Grounds?
These Rust Charts lists include Testing Grounds: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Testing Grounds mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags Testing Grounds publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Testing Grounds?
The console is behind F1 in Rust: enter client.connect 104.129.132.215:28039 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.