Players
[TEST] WipeDay Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC14d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [TEST] WipeDay Test online, and how reliable is it?
You will find [TEST] WipeDay Test online at this moment. About 4 days 23 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 14 October 2026.
Where is [TEST] WipeDay Test located?
There's no region listed for [TEST] WipeDay Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.128.58.197:28015.
Which version of Rust does [TEST] WipeDay Test run?
The build behind [TEST] WipeDay Test is Rust network protocol 2634 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [TEST] WipeDay Test run smoothly?
Never under 238, and 239 server fps on average, is how the last 48 hours went. At its fullest it held 7,905 entities: buildings, deployables and the rest of the world. At most it took 1,475 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is [TEST] WipeDay Test?
[TEST] WipeDay Test has 0 of its 50 slots filled right now. Its average over the past week comes to 0 players.
How does [TEST] WipeDay Test rank against other Rust servers?
In the seven-day player hours table, [TEST] WipeDay Test is #15,339, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on [TEST] WipeDay Test?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [TEST] WipeDay Test?
[TEST] WipeDay Test's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 13 days 13 hours.
Settings and map
What are the rules and settings on [TEST] WipeDay Test?
The name [TEST] WipeDay Test carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does [TEST] WipeDay Test run?
A procedural map of size 1,500 with seed 249036398, generated by the game, is what [TEST] WipeDay Test runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include [TEST] WipeDay Test?
These Rust Charts lists include [TEST] WipeDay Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] WipeDay Test mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags [TEST] WipeDay Test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [TEST] WipeDay Test?
The console is behind F1 in Rust: enter client.connect 104.128.58.197:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://wipeday.thunderdome.gg for its website.
