Off air · chart position #14,545
debug
Offline 103.45.128.10:48141 checked 31d ago
Players
debug
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC31d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC41d ago | 1 | halved by day 6 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is debug online, and how reliable is it?
debug is down at the moment, having last been seen 31 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 13 September 2026.
Where is debug located?
No region is published by debug. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 103.45.128.10:48141.
Which version of Rust does debug run?
Rust network protocol 2633 and build 163207 on Linux is what debug runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is debug?
debug is offline at the moment; the last sighting was 31 days 4 hours ago.
How does debug rank against other Rust servers?
The top 61% of ranked servers includes debug, at #14,545 on player hours for the last week.
Wipe schedule
What does wipe day look like on debug?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 6 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on debug?
The record of debug's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 31 days 5 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on debug?
No gather rate appears in the name debug. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does debug run?
debug runs a procedural map of size 4,750 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include debug?
The Rust Charts lists that carry debug are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on debug mean?
The game's server browser sees these tags from debug: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): This server reports build 163207; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join debug?
The console is behind F1 in Rust: enter client.connect 103.45.128.10:48141 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.