On air · chart position #15,326
JoeLoneWolf
Online 103.137.14.69:28015 checked 8m ago
Players
JoeLoneWolf
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is JoeLoneWolf online, and how reliable is it?
You will find JoeLoneWolf online at this moment. About 14 days 22 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is JoeLoneWolf located?
From JoeLoneWolf, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 103.137.14.69:28015.
Which version of Rust does JoeLoneWolf run?
Rust network protocol 2633 and build 162929 on Windows is what JoeLoneWolf runs. Joining needs the same protocol on your game; Steam handles the update.
Does JoeLoneWolf run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 74,159 entities. Memory use peaked at 4,988 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is JoeLoneWolf?
JoeLoneWolf has 0 of its 20 slots filled right now. Averaged over seven days, it drew 0 players.
How does JoeLoneWolf rank against other Rust servers?
The top 69% of ranked servers includes JoeLoneWolf, at #15,326 on player hours for the last week.
Wipe days
What is the wipe schedule on JoeLoneWolf?
JoeLoneWolf's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 55 days 8 hours.
Rules and world
What are the rules and settings on JoeLoneWolf?
You will not find a gather rate in the name JoeLoneWolf. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does JoeLoneWolf run?
JoeLoneWolf runs a procedural map of size 3,500 with seed 1767964926, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include JoeLoneWolf?
The Rust Charts lists that carry JoeLoneWolf are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on JoeLoneWolf mean?
These are the tags JoeLoneWolf makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs162929 (Build): This server reports build 162929; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join JoeLoneWolf?
The console is behind F1 in Rust: enter client.connect 103.137.14.69:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.