Off air · chart position #13,597
Test
Offline 1.170.170.24:28015 checked 18d ago
Players
Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Test online, and how reliable is it?
Right now Test is not running; the last sighting was 18 days 14 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 10 October 2026.
Where is Test located?
From Test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 1.170.170.24:28015.
Which version of Rust does Test run?
Rust network protocol 2634 and build 166586 on Windows is what Test runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Test?
Test is offline at the moment; the last sighting was 18 days 14 hours ago.
How does Test rank against other Rust servers?
In the seven-day player hours table, Test is #13,597, inside the top 62% of all ranked servers.
Wipes and resets
What is the wipe schedule on Test?
Too few wipes on record for Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 26 days 11 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Test?
You will not find a gather rate in the name Test. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Test run?
Generated by the game, the map on Test is procedural.
Tag guide
Which Rust Charts lists and filters include Test?
These Rust Charts lists include Test: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test mean?
gmrust (Game mode): Standard survival rules apply; mp5 (Max players): It has 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166586 (Build): This server reports build 166586; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Test?
The console is behind F1 in Rust: enter client.connect 1.170.170.24:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.