Players
[US] Skippy's Test Lab | 5x | PVE |
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [US] Skippy's Test Lab | 5x | PVE | online, and how reliable is it?
[US] Skippy's Test Lab | 5x | PVE | is down at the moment, having last been seen 32 hours ago. Going by the reported uptime, it restarted roughly 9 hours ago. 84 of 168 hours is what it managed over the past 7 full days, 50% of the time. Its earliest entry with Rust Charts dates from 19 October 2026.
Where is [US] Skippy's Test Lab | 5x | PVE | located?
The NA tag is how [US] Skippy's Test Lab | 5x | PVE | lists its location: North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 98.2.204.240:28015 is its address.
Which version of Rust does [US] Skippy's Test Lab | 5x | PVE | run?
Rust network protocol 2635 and build 168909 on Windows is what [US] Skippy's Test Lab | 5x | PVE | runs. Steam updates your game for you; all you need is the same protocol to join.
Does [US] Skippy's Test Lab | 5x | PVE | run smoothly?
The 48-hour average was 143 server fps; the lowest point was 97. Buildings, deployables and all the rest of the world came to as many as 90,299 entities. Its memory climbed as high as 3,341 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is [US] Skippy's Test Lab | 5x | PVE |?
[US] Skippy's Test Lab | 5x | PVE | is offline at the moment; the last sighting was 32 hours ago. Averaging 0 players across seven days, it reached 2 at most. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.
How does [US] Skippy's Test Lab | 5x | PVE | rank against other Rust servers?
On player hours for the past week, [US] Skippy's Test Lab | 5x | PVE | is #5,750: top 26% overall and #946 in North America.
Wipes and resets
What is the wipe schedule on [US] Skippy's Test Lab | 5x | PVE |?
The estimate for [US] Skippy's Test Lab | 5x | PVE |'s next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 26 days 12 hours. A monthly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on [US] Skippy's Test Lab | 5x | PVE |?
The name of [US] Skippy's Test Lab | 5x | PVE | states a 5x gather rate. 8 players is the group limit, the default for the game. You play build & creative, building in a sandbox, with no gathering. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [US] Skippy's Test Lab | 5x | PVE | run?
A procedural map of size 4,500 with seed 1337, generated by the game, is what [US] Skippy's Test Lab | 5x | PVE | runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include [US] Skippy's Test Lab | 5x | PVE |?
The Rust Charts lists that carry [US] Skippy's Test Lab | 5x | PVE | are: Best 5x Rust servers, Modded Rust servers, Rust build servers, Rust creative servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
What do the server tags on [US] Skippy's Test Lab | 5x | PVE | mean?
gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^c (Creative): Build whatever you want: this is creative, with no gathering; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here; NA (North America): North America is where the server browser lists it — that's the set of tags [US] Skippy's Test Lab | 5x | PVE | publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [US] Skippy's Test Lab | 5x | PVE |?
Press F1 in Rust to open the console and type client.connect 98.2.204.240:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
