Off air · chart position #8,622
Hello Darkness Builder map
Offline 97.171.185.161:28017 checked 6h ago
Players
Hello Darkness Builder map
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Hello Darkness Builder map online, and how reliable is it?
Right now Hello Darkness Builder map is not running; the last sighting was 6 hours ago. The uptime it reports puts its last restart about 11 hours ago. Rust Charts has tracked it since 27 October 2026.
Where is Hello Darkness Builder map located?
There's no region listed for Hello Darkness Builder map. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 97.171.185.161:28017 is its address.
Which version of Rust does Hello Darkness Builder map run?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Hello Darkness Builder map run smoothly?
It averaged 70 server fps over the last 48 hours, with a floor of 56. Buildings, deployables and all the rest of the world came to as many as 51,797 entities. Memory use peaked at 1,605 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Hello Darkness Builder map?
Last seen 6 hours ago, Hello Darkness Builder map is currently offline. Seven-day figures: 1 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 04:00 UTC, averaging 1 players.
How does Hello Darkness Builder map rank against other Rust servers?
Player hours over the past week put Hello Darkness Builder map at #8,622, among the top 39% of ranked servers.
Wipe schedule
What is the wipe schedule on Hello Darkness Builder map?
The record of Hello Darkness Builder map's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 38 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Hello Darkness Builder map?
No gather rate appears in the name Hello Darkness Builder map. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Hello Darkness Builder map run?
A procedural map of size 3,000 with seed 408953264, generated by the game, is what Hello Darkness Builder map runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Hello Darkness Builder map?
These Rust Charts lists include Hello Darkness Builder map: Modded Rust servers, Rust build servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Hello Darkness Builder map mean?
gmrust (Game mode): Standard survival rules apply; mp0 (Max players): 0 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Hello Darkness Builder map publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Hello Darkness Builder map?
Enter client.connect 97.171.185.161:28017 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.