Players
test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is test online, and how reliable is it?
test is down at the moment, having last been seen 2 days 22 hours ago. It stayed up 0% of the last 2 full days, 0 of 48 hours. The first record Rust Charts holds of it is 25 October 2026.
Where is test located?
From test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 95.26.41.95:28015 is its address.
Which version of Rust does test run?
Rust network protocol 2635 and build 169082 on Windows is the version test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is test?
test shows as offline now, with its last appearance 2 days 22 hours ago. Its average over the past week comes to 0 players.
How does test rank against other Rust servers?
In the seven-day player hours table, test is #15,323, inside the top 69% of all ranked servers.
Wipes and resets
What is the wipe schedule on test?
test's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 3 days.
Settings and map
What are the rules and settings on test?
No gather rate appears in the name test. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does test run?
The map on test is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include test?
The Rust Charts lists that carry test are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on test mean?
These are the tags test makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169082 (Build): The game build is 169082; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join test?
Press F1 in Rust to open the console and type client.connect 95.26.41.95:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.