Rust Charts43,286 playing · live

On air · chart position #5,095

PVE-LiveRust (test)

Online 95.143.190.23:35003 checked 11m ago

biweekly wipes moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 3
#5,095
rank
top 23%
15h ago
last wipe
biweekly schedule
7d 10h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

PVE-LiveRust (test)

0on now · 48h peak 2
AveragePeakWipe
00.511.5209:0018:0003:0011:0022:0007:00Wiped Wed 28 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020009:0018:0003:0011:0022:0007:00Wiped Wed 28 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

9.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5.5

Coming wipes

7d 10h
Thu 5 Nov, 19:00 UTC
FW
13d 8h
Wed 11 Nov, 17:02 UTC
27d 8h
Wed 25 Nov, 17:02 UTC
35d 10h
Thu 3 Dec, 19:00 UTC
FW
41d 8h
Wed 9 Dec, 17:02 UTC

The first 48 hours of its last wipes

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:02 UTC15h ago – – running 1
Mon 19 Oct, 15:29 UTC9d ago 5 halved by day 3 9.1 days 1
Sat 3 Oct, 12:11 UTC25d ago 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
141 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
132 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
48 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
61 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
0 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 48 on average
11 / 250
From the figures on this page

Quick answers

Server details

Is PVE-LiveRust (test) online, and how reliable is it?

You will find PVE-LiveRust (test) online at this moment. Going by the reported uptime, it restarted roughly 5 hours ago. It stayed up 99% of the last 7 full days, 166 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is PVE-LiveRust (test) located?

From PVE-LiveRust (test), no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 95.143.190.23:35003.

Which version of Rust does PVE-LiveRust (test) run?

Rust network protocol 2635 and build 168909 on Linux is what PVE-LiveRust (test) runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does PVE-LiveRust (test) run smoothly?

Never under 115, and 149 server fps on average, is how the last 48 hours went. At its fullest it held 74,872 entities: buildings, deployables and the rest of the world. At most it took 2,868 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is PVE-LiveRust (test)?

Right now 0 players are on PVE-LiveRust (test), out of 100 slots. Averaging 0 players across seven days, it reached 3 at most. Over the past 48 hours, 19:00 UTC drew the most, at 2 players on average.

How does PVE-LiveRust (test) rank against other Rust servers?

Player hours over the past week put PVE-LiveRust (test) at #5,095, among the top 23% of ranked servers.

Wipe days

What does wipe day look like on PVE-LiveRust (test)?

Its recent wipes peaked at an average of 3 players. 26 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 5.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on PVE-LiveRust (test)?

The record holds too few of PVE-LiveRust (test)'s wipes to confirm the schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 15 hours. A wipe every two weeks is published in its tags.

Settings and map

What are the rules and settings on PVE-LiveRust (test)?

The name PVE-LiveRust (test) carries no gather rate. The group limit is 30 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.

Which map does PVE-LiveRust (test) run?

The map on PVE-LiveRust (test) is procedural, size 3,500, seed 457348898, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include PVE-LiveRust (test)?

The Rust Charts lists that carry PVE-LiveRust (test) are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on PVE-LiveRust (test) mean?

These are the tags PVE-LiveRust (test) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts30 (Group limit): The team cap is 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join PVE-LiveRust (test)?

The console is behind F1 in Rust: enter client.connect 95.143.190.23:35003 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players 100 slots are available.
ts30
Group limit The team cap is 30.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.