Off air · chart position #15,643
Tin & Blood
Offline 94.64.109.29:35005 checked 34d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Tin & Blood online, and how reliable is it?
Right now Tin & Blood is not running; the last sighting was 34 days 11 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 23 September 2026.
Where is Tin & Blood located?
There's no region listed for Tin & Blood. Rust Charts shows the location a server claims, not where the machine actually is. 94.64.109.29:35005 is its address.
Which version of Rust does Tin & Blood run?
The build behind Tin & Blood is Rust network protocol 2633 and build 165217, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Tin & Blood?
Tin & Blood is offline at the moment; the last sighting was 34 days 11 hours ago.
How does Tin & Blood rank against other Rust servers?
In the seven-day player hours table, Tin & Blood is #15,643, inside the top 71% of all ranked servers.
Wipes and resets
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 46 days 23 hours.
How it is set up
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name Tin & Blood. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, size 6,000, seed 1789661113, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Tin & Blood?
These Rust Charts lists include Tin & Blood: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): This server reports build 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code — that's the set of tags Tin & Blood publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Tin & Blood?
Press F1 in Rust to open the console and type client.connect 94.64.109.29:35005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.