Off air · chart position #15,490
Tin & Blood
Offline 94.64.104.175:35005 checked 40d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Tin & Blood online, and how reliable is it?
Right now Tin & Blood is not running; the last sighting was 40 days 6 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 19 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 94.64.104.175:35005.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Tin & Blood?
Tin & Blood is offline at the moment; the last sighting was 40 days 6 hours ago.
How does Tin & Blood rank against other Rust servers?
The top 70% of ranked servers includes Tin & Blood, at #15,490 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Tin & Blood?
Too few wipes on record for Tin & Blood to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 47 days 23 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Tin & Blood?
No gather rate appears in the name Tin & Blood. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, size 6,000, seed 1789661113, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Tin & Blood?
These Rust Charts lists include Tin & Blood: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): This server reports build 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags Tin & Blood publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Tin & Blood?
Enter client.connect 94.64.104.175:35005 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.