Off air · chart position #15,901
Rust Devblog Server
Offline 94.229.17.136:28015 checked 21d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is down at the moment, having last been seen 21 days 3 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 7 October 2026.
Where is Rust Devblog Server located?
There's no region listed for Rust Devblog Server. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 94.229.17.136:28015.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Rust Devblog Server?
Rust Devblog Server shows as offline now, with its last appearance 21 days 3 hours ago.
How does Rust Devblog Server rank against other Rust servers?
In the seven-day player hours table, Rust Devblog Server is #15,901, inside the top 72% of all ranked servers.
Wipe days
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 31 days 1 hours.
Settings and map
What are the rules and settings on Rust Devblog Server?
You will not find a gather rate in the name Rust Devblog Server. There is no published group limit. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Tags explained
Which Rust Charts lists and filters include Rust Devblog Server?
These Rust Charts lists include Rust Devblog Server: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog Server mean?
The game's server browser sees these tags from Rust Devblog Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet handles the network, as standard for the game; hil2cpp (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Rust Devblog Server?
The console is behind F1 in Rust: enter client.connect 94.229.17.136:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.