Off air · chart position #16,363
Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Players
Devblog 301 LAN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Devblog 301 LAN online, and how reliable is it?
Devblog 301 LAN is down at the moment, having last been seen 33 days 10 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 24 September 2026.
Where is Devblog 301 LAN located?
No region is published by Devblog 301 LAN; the region code is eu1. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 94.139.255.199:28015.
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is the version Devblog 301 LAN runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Devblog 301 LAN?
Devblog 301 LAN is offline at the moment; the last sighting was 33 days 10 hours ago.
How does Devblog 301 LAN rank against other Rust servers?
In the seven-day player hours table, Devblog 301 LAN is #16,363, inside the top 71% of all ranked servers.
Wipe days
What is the wipe schedule on Devblog 301 LAN?
The record of Devblog 301 LAN's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 35 days 15 hours.
How it is set up
What are the rules and settings on Devblog 301 LAN?
The name Devblog 301 LAN carries no gather rate. 8 players is the group limit, the default for the game. You play pve, other players cannot be fought. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is not active.
Which map does Devblog 301 LAN run?
Generated by the game, the map on Devblog 301 LAN is procedural.
Tag guide
Which Rust Charts lists and filters include Devblog 301 LAN?
These Rust Charts lists include Devblog 301 LAN: Rust community servers, unmodded and Rust PvE servers. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): 20 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2602 (Protocol): Protocol 2602: join only if your game matches that version; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the network layer here, the game's default; $reu1 (Region code): The region code reads eu1; ^p (PvE): No player fighting here: the world is what threatens you — that's the set of tags Devblog 301 LAN publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Devblog 301 LAN?
Enter client.connect 94.139.255.199:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.