Rust Charts83,125 playing · live

Off air · chart position #13,783

Build System Dev

Offline 93.2.254.19:28015 checked 23d ago

moddedoxide
Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#13,783
rank
top 61%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Build System Dev

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC24d ago 2 – running 1
Fri 2 Oct, 11:07 UTC26d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
192 / 999
51 / 999
66 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
36 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
37 / 100
From the figures on this page

Quick answers

Server details

Is Build System Dev online, and how reliable is it?

Right now Build System Dev is not running; the last sighting was 23 days 18 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.

Where is Build System Dev located?

No region is published by Build System Dev. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 93.2.254.19:28015.

Which version of Rust does Build System Dev run?

Rust network protocol 2634 and build 166652 on Windows is what Build System Dev runs. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is Build System Dev?

Build System Dev shows as offline now, with its last appearance 23 days 18 hours ago.

How does Build System Dev rank against other Rust servers?

The top 61% of ranked servers includes Build System Dev, at #13,783 on player hours for the last week.

Wipe schedule

What does wipe day look like on Build System Dev?

At their busiest, its recent wipes averaged 2 players. 17 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Build System Dev?

Too few wipes on record for Build System Dev to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 24 days 15 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Build System Dev?

No gather rate appears in the name Build System Dev. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Build System Dev run?

The map on Build System Dev is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include Build System Dev?

The Rust Charts lists that carry Build System Dev are: Modded Rust servers and Rust build servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Build System Dev mean?

The game's server browser sees these tags from Build System Dev: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Build System Dev?

The console is behind F1 in Rust: enter client.connect 93.2.254.19:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.