Off air · chart position #11,130
RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Players
RustVisualLab LOCAL
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustVisualLab LOCAL online, and how reliable is it?
You will not get on RustVisualLab LOCAL just now: it is offline, last seen 37 hours ago. 3 of 48 hours is what it managed over the past 2 full days, 6% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is RustVisualLab LOCAL located?
No region is published by RustVisualLab LOCAL. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 93.170.160.47:28025.
Which version of Rust does RustVisualLab LOCAL run?
Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is RustVisualLab LOCAL?
RustVisualLab LOCAL is offline at the moment; the last sighting was 37 hours ago. Averaging 1 players across seven days, it reached 1 at most. 13:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does RustVisualLab LOCAL rank against other Rust servers?
The top 50% of ranked servers includes RustVisualLab LOCAL, at #11,130 on player hours for the last week.
Wipe schedule
What does wipe day look like on RustVisualLab LOCAL?
Its recent wipes peaked at an average of 1 players. 16 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustVisualLab LOCAL?
The record of RustVisualLab LOCAL's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 39 hours.
How it is set up
What are the rules and settings on RustVisualLab LOCAL?
You will not find a gather rate in the name RustVisualLab LOCAL. The default group size of 8 players applies here. You play pve, other players cannot be fought. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is not active.
Which map does RustVisualLab LOCAL run?
Generated by the game, the map on RustVisualLab LOCAL is procedural.
Tag guide
Which Rust Charts lists and filters include RustVisualLab LOCAL?
The Rust Charts lists that carry RustVisualLab LOCAL are: Rust community servers, unmodded and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustVisualLab LOCAL mean?
gmrust (Game mode): Standard survival rules apply; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^p (PvE): This is PvE: the world is the danger, not other players — that's the set of tags RustVisualLab LOCAL publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join RustVisualLab LOCAL?
Enter client.connect 93.170.160.47:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.