Rust Charts89,289 playing · live

Off air · chart position #15,792

Parachute Test - Launch Site

Offline 92.237.133.78:28015 checked 28d ago

Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#15,792
rank
top 66%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Parachute Test - Launch Site

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300
From the figures on this page

Quick answers

About the server

Is Parachute Test - Launch Site online, and how reliable is it?

You will not get on Parachute Test - Launch Site just now: it is offline, last seen 28 days 19 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 28 September 2026.

Where is Parachute Test - Launch Site located?

There's no region listed for Parachute Test - Launch Site. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 92.237.133.78:28015.

Which version of Rust does Parachute Test - Launch Site run?

The build behind Parachute Test - Launch Site is Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is Parachute Test - Launch Site?

Parachute Test - Launch Site shows as offline now, with its last appearance 28 days 19 hours ago.

How does Parachute Test - Launch Site rank against other Rust servers?

In the seven-day player hours table, Parachute Test - Launch Site is #15,792, inside the top 66% of all ranked servers.

Wipe days

What is the wipe schedule on Parachute Test - Launch Site?

Too few wipes on record for Parachute Test - Launch Site to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 30 days 3 hours.

How it is set up

What are the rules and settings on Parachute Test - Launch Site?

The name Parachute Test - Launch Site carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.

Which map does Parachute Test - Launch Site run?

Generated by the game, the map on Parachute Test - Launch Site is procedural.

Tag guide

Which Rust Charts lists and filters include Parachute Test - Launch Site?

These Rust Charts lists include Parachute Test - Launch Site: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Parachute Test - Launch Site mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags Parachute Test - Launch Site publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Parachute Test - Launch Site?

Enter client.connect 92.237.133.78:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players 10 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.