Off air · chart position #15,859
Development
Offline EU 92.232.120.84:28015 checked 16d ago
Players
Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Development online, and how reliable is it?
You will not get on Development just now: it is offline, last seen 16 days 19 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 11 October 2026.
Where is Development located?
With its EU tag, Development puts itself in Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 92.232.120.84:28015.
Which version of Rust does Development run?
The build behind Development is Rust network protocol 2634 and build 167398, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Development?
Development is offline at the moment; the last sighting was 16 days 19 hours ago.
How does Development rank against other Rust servers?
On player hours for the past week, Development is #15,859: top 72% overall and #2,567 in Europe.
Wipe schedule
What is the wipe schedule on Development?
An estimate from the force wipe gives Development's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 16 days 21 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on Development?
You will not find a gather rate in the name Development. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Development run?
Generated by the game, the map on Development is procedural.
Tags explained
Which Rust Charts lists and filters include Development?
These Rust Charts lists include Development: Rust tutorial servers, EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Development mean?
The game's server browser sees these tags from Development: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play; EU (Europe): The server browser files this one under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Development?
Enter client.connect 92.232.120.84:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.