On air · chart position #15,264
[US] Krizalium Test
Online 92.118.19.86:28015 checked 10m ago
Players
[US] Krizalium Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [US] Krizalium Test online, and how reliable is it?
Right now [US] Krizalium Test is running. The uptime it reports puts its last restart about 17 days 21 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 12 October 2026.
Where is [US] Krizalium Test located?
The name of [US] Krizalium Test points to North America, though no region tag is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 92.118.19.86:28015.
Which version of Rust does [US] Krizalium Test run?
The build behind [US] Krizalium Test is Rust network protocol 2634 and build 167398, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [US] Krizalium Test run smoothly?
It averaged 60 server fps over the last 48 hours, with a floor of 59. At its fullest it held 45,213 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,782 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is [US] Krizalium Test?
Right now 0 players are on [US] Krizalium Test, out of 50 slots. Averaged over seven days, it drew 0 players.
How does [US] Krizalium Test rank against other Rust servers?
In the seven-day player hours table, [US] Krizalium Test is #15,264, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on [US] Krizalium Test?
The record of [US] Krizalium Test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 17 days 23 hours.
How it is set up
What are the rules and settings on [US] Krizalium Test?
The name [US] Krizalium Test carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does [US] Krizalium Test run?
[US] Krizalium Test runs a procedural map of size 3,000 with seed 612351, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include [US] Krizalium Test?
The Rust Charts lists that carry [US] Krizalium Test are: Rust community servers, unmodded and Region: North America. It appears under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on [US] Krizalium Test mean?
The game's server browser sees these tags from [US] Krizalium Test: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join [US] Krizalium Test?
Press F1 in Rust to open the console and type client.connect 92.118.19.86:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://low.ms/game-servers/rust-server-hosting.