Players
Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UTC2d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC6d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC15d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC17d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC27d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC30d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC31d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC34d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC36d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC43d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Development Server online, and how reliable is it?
You will find Development Server online at this moment. Going by the reported uptime, it restarted roughly 29 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Development Server located?
Its NA tag places Development Server in North America; the region code reads us5. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 91.229.114.45:28075.
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Linux is the version Development Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does Development Server run smoothly?
Never under 60, and 60 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 36,404 entities. Memory use peaked at 1,865 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Development Server?
Right now 0 players are on Development Server, out of 5 slots. Seven-day figures: 0 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 0 players.
How does Development Server rank against other Rust servers?
On player hours for the past week, Development Server is #13,513: top 61% overall and #1,439 in North America.
Wipe days
What does wipe day look like on Development Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Development Server?
No next wipe can be predicted for Development Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 30 hours.
How it is set up
What are the rules and settings on Development Server?
The name Development Server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does Development Server run?
Development Server runs a procedural map of size 2,600 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Development Server?
These Rust Charts lists include Development Server: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Development Server mean?
The game's server browser sees these tags from Development Server: gmrust (Game mode): Survival, in the standard Rust form; mp5 (Max players): It has 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $rus5 (Region code): us5 is the region code recorded for this server; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded; NA (North America): The server browser files this one under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Development Server?
Press F1 in Rust to open the console and type client.connect 91.229.114.45:28075. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
