On air · chart position #8,277
Hurricane • Dev
Online NA · us5 91.229.114.221:28047 checked 10m ago
Players
Hurricane • Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Hurricane • Dev online, and how reliable is it?
Hurricane • Dev is up as you read this. Going by the reported uptime, it restarted roughly 1 hours ago. 5 of 168 hours is what it managed over the past 7 full days, 3% of the time. The first record Rust Charts holds of it is 14 September 2026.
Where is Hurricane • Dev located?
In North America, according to its NA tag, sits Hurricane • Dev, with region code us5. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 91.229.114.221:28047.
Which version of Rust does Hurricane • Dev run?
Rust network protocol 2635 and build 168909 on Linux is the version Hurricane • Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Hurricane • Dev run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 30. At its fullest it held 108,117 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,419 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Hurricane • Dev?
On Hurricane • Dev, 6 players are in and 8 slots are the ceiling. Over the last week it averaged 1 players; the high point was 2. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 4 players.
How does Hurricane • Dev rank against other Rust servers?
On player hours for the past week, Hurricane • Dev is #8,277: top 37% overall and #1,189 in North America.
Wipe days
What does wipe day look like on Hurricane • Dev?
Its recent wipes peaked at an average of 0 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Hurricane • Dev?
The force wipe is the only wipe on Hurricane • Dev, once a month. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 23 days 23 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on Hurricane • Dev?
No gather rate appears in the name Hurricane • Dev. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does Hurricane • Dev run?
Hurricane • Dev runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Cat5.gg.
Lists and filters
Which Rust Charts lists and filters include Hurricane • Dev?
These Rust Charts lists include Hurricane • Dev: Rust community servers, unmodded, Region: North America and Vanilla Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Hurricane • Dev mean?
The game's server browser sees these tags from Hurricane • Dev: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus5 (Region code): us5 is the region code recorded for this server; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): The server browser files this one under North America. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Hurricane • Dev?
Press F1 in Rust to open the console and type client.connect 91.229.114.221:28047. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/AG58PsFGGd.