Off air · chart position #5,457
GoblinGaming Dev Server
Offline NA · us5 91.229.114.221:28031 checked 2h ago
Players
GoblinGaming Dev Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is GoblinGaming Dev Server online, and how reliable is it?
You will not get on GoblinGaming Dev Server just now: it is offline, last seen 2 hours ago. Going by the reported uptime, it restarted roughly 7 hours ago. 42 of 168 hours is what it managed over the past 7 full days, 25% of the time. Rust Charts has tracked it since 24 September 2026.
Where is GoblinGaming Dev Server located?
Its NA tag places GoblinGaming Dev Server in North America; the region code reads us5. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 91.229.114.221:28031.
Which version of Rust does GoblinGaming Dev Server run?
Rust network protocol 2635 and build 168909 on Linux is the version GoblinGaming Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does GoblinGaming Dev Server run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 20. At its fullest it held 88,453 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,006 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is GoblinGaming Dev Server?
GoblinGaming Dev Server is offline at the moment; the last sighting was 2 hours ago. Seven-day figures: 1 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 04:00 UTC, averaging 1 players.
How does GoblinGaming Dev Server rank against other Rust servers?
The last seven days of player hours put GoblinGaming Dev Server at #5,457, top 25% of ranked servers, and #912 in North America.
Wipe schedule
What does wipe day look like on GoblinGaming Dev Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 17 hours in.
What is the wipe schedule on GoblinGaming Dev Server?
The record of GoblinGaming Dev Server's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 4 days 3 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on GoblinGaming Dev Server?
You will not find a gather rate in the name GoblinGaming Dev Server. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. The server describes itself as vanilla: this is plain Facepunch Rust, with no rate or kit changes. Valve's VAC anti-cheat is active.
Which map does GoblinGaming Dev Server run?
The map on GoblinGaming Dev Server is procedural, size 3,500, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include GoblinGaming Dev Server?
The Rust Charts lists that carry GoblinGaming Dev Server are: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on GoblinGaming Dev Server mean?
These are the tags GoblinGaming Dev Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus5 (Region code): us5 is the region code recorded for this server; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): In the server browser it sits under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join GoblinGaming Dev Server?
The console is behind F1 in Rust: enter client.connect 91.229.114.221:28031 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.