Rust Charts45,884 playing · live

On air · chart position #7,609

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 8m ago

vanillamoddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#7,609
rank
top 34% · #1125 in NA
9d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

RedMoon (In Development)

0on now
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC9d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
50 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
38 / 60
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
22 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
8 / 90
From the figures on this page

Quick answers

Host and version

Is RedMoon (In Development) online, and how reliable is it?

Right now RedMoon (In Development) is running. Going by the reported uptime, it restarted roughly 17 hours ago. It stayed up 86% of the last 7 full days, 144 of 168 hours. Its earliest entry with Rust Charts dates from 17 October 2026.

Where is RedMoon (In Development) located?

Its NA tag places RedMoon (In Development) in North America; the region code reads us5. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 91.229.114.221:28023.

Which version of Rust does RedMoon (In Development) run?

Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Joining needs the same protocol on your game; Steam handles the update.

Does RedMoon (In Development) run smoothly?

It averaged 29 server fps over the last 48 hours, with a floor of 4. At its fullest it held 98,455 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,599 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is RedMoon (In Development)?

On RedMoon (In Development), 0 players are in and 100 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak.

How does RedMoon (In Development) rank against other Rust servers?

The last seven days of player hours put RedMoon (In Development) at #7,609, top 34% of ranked servers, and #1,125 in North America.

Wipe days

What does wipe day look like on RedMoon (In Development)?

Its recent wipes peaked at an average of 2 players. The crowd on the latest wipe hit its peak 1 hours in.

What is the wipe schedule on RedMoon (In Development)?

With irregular wipe times on RedMoon (In Development), the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 9 days 21 hours.

Settings and map

What are the rules and settings on RedMoon (In Development)?

You will not find a gather rate in the name RedMoon (In Development). Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Its self-description is vanilla: this is plain Facepunch Rust, with no rate or kit changes. VAC is on: that is Valve's anti-cheat.

Which map does RedMoon (In Development) run?

A procedural map of size 4,000 with seed 1337, generated by the game, is what RedMoon (In Development) runs. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include RedMoon (In Development)?

The Rust Charts lists that carry RedMoon (In Development) are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RedMoon (In Development) mean?

The game's server browser sees these tags from RedMoon (In Development): gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $rus5 (Region code): us5 is the region code recorded for this server; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join RedMoon (In Development)?

Enter client.connect 91.229.114.221:28023 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players 100 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$rus5
Region code us5 is the region code recorded for this server.

Difficulty

^v
Vanilla This is plain Facepunch Rust, with no rate or kit changes.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Plugins or changed settings put this server under Modded.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.