Rust Charts51,299 playing · live

On air · chart position #8,923

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 13m ago

vanillamoddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 1
0/ 1
players now
0% full
0
7-day average
peak 2
#8,923
rank
top 40% · #1224 in NA
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

ALLIANT GAMES - DEVELOPMENT

0on now
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
48 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
43 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
12 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
20 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
6 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
7 / 90
From the figures on this page

Quick answers

Host and version

Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?

Right now ALLIANT GAMES - DEVELOPMENT is running. The uptime it reports puts its last restart about 7 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is ALLIANT GAMES - DEVELOPMENT located?

In North America, according to its NA tag, sits ALLIANT GAMES - DEVELOPMENT, with region code us5. Rust Charts shows the location a server claims, not where the machine actually is. 91.229.114.221:28004 is its address.

Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?

Rust network protocol 2635 and build 168909 on Linux is the version ALLIANT GAMES - DEVELOPMENT runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does ALLIANT GAMES - DEVELOPMENT run smoothly?

It averaged 30 server fps over the last 48 hours, with a floor of 30. At its fullest it held 88,615 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,865 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is ALLIANT GAMES - DEVELOPMENT?

On ALLIANT GAMES - DEVELOPMENT, 0 players are in and 1 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak.

How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?

The last seven days of player hours put ALLIANT GAMES - DEVELOPMENT at #8,923, top 40% of ranked servers, and #1,224 in North America.

Wipes and resets

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

The busiest point of its recent wipes averaged 1 players. 45 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?

With irregular wipe times on ALLIANT GAMES - DEVELOPMENT, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 8 days 1 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?

The name ALLIANT GAMES - DEVELOPMENT carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.

Which map does ALLIANT GAMES - DEVELOPMENT run?

A procedural map of size 4,096 with seed 1337, generated by the game, is what ALLIANT GAMES - DEVELOPMENT runs. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Tag guide

Who runs ALLIANT GAMES - DEVELOPMENT?

The same alliant.gg hostname appears on ALLIANT GAMES - DEVELOPMENT and on 1 other server we track, which points to a single operator behind them.

Which Rust Charts lists and filters include ALLIANT GAMES - DEVELOPMENT?

These Rust Charts lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): In the server browser it sits under North America — that's the set of tags ALLIANT GAMES - DEVELOPMENT publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join ALLIANT GAMES - DEVELOPMENT?

The console is behind F1 in Rust: enter client.connect 91.229.114.221:28004 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/alliant is where its website sits.

What each one means

Server tags

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon This server's plugin framework is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.