Rust Charts88,657 playing · live

On air · chart position #14,843

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 10m ago

vanillamoddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#14,843
rank
top 67% · #1503 in NA
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Yaki's Test Server

0on now
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC12d ago 2 – running 0
Thu 8 Oct, 02:23 UTC19d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC25d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW26d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC27d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 36 on average
43 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 28 on average
13 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
13 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 16 on average
8 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
22 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
12 / 90
From the figures on this page

Quick answers

About the server

Is Yaki's Test Server online, and how reliable is it?

Right now Yaki's Test Server is running. The uptime it reports puts its last restart about 2 days 13 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Yaki's Test Server located?

With its NA tag, Yaki's Test Server puts itself in North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 91.229.114.179:28023.

Which version of Rust does Yaki's Test Server run?

Rust network protocol 2635 and build 168909 on Linux is the version Yaki's Test Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Yaki's Test Server run smoothly?

The 48-hour average was 253 server fps; the lowest point was 210. Buildings, deployables and all the rest of the world came to as many as 137,175 entities. Memory use peaked at 4,274 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Yaki's Test Server?

Right now 0 players are on Yaki's Test Server, out of 100 slots. Seven-day figures: 0 players on average and 1 at the peak.

How does Yaki's Test Server rank against other Rust servers?

The last seven days of player hours put Yaki's Test Server at #14,843, top 67% of ranked servers, and #1,503 in North America.

Wipe schedule

What does wipe day look like on Yaki's Test Server?

Its recent wipes peaked at an average of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 1.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Yaki's Test Server?

With irregular wipe times on Yaki's Test Server, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 12 days 18 hours.

Settings and map

What are the rules and settings on Yaki's Test Server?

You will not find a gather rate in the name Yaki's Test Server. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The server describes itself as vanilla: this is plain Facepunch Rust, with no rate or kit changes. The anti-cheat VAC from Valve is on.

Which map does Yaki's Test Server run?

The map on Yaki's Test Server is procedural, size 4,500, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include Yaki's Test Server?

The Rust Charts lists that carry Yaki's Test Server are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Yaki's Test Server mean?

The game's server browser sees these tags from Yaki's Test Server: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework; NA (North America): The server browser files this one under North America. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join Yaki's Test Server?

The console is behind F1 in Rust: enter client.connect 91.229.114.179:28023 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players The server holds 100 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla This is plain Facepunch Rust, with no rate or kit changes.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Carbon serves as the plugin framework.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.