Players
WhyNotRust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is WhyNotRust online, and how reliable is it?
You will find WhyNotRust online at this moment. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is WhyNotRust located?
Its NA tag places WhyNotRust in North America; the region code reads us5. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 91.229.114.120:28015.
Which version of Rust does WhyNotRust run?
Rust network protocol 2635 and build 168909 on Linux is the version WhyNotRust runs. Steam updates your game for you; all you need is the same protocol to join.
Does WhyNotRust run smoothly?
Never under 51, and 87 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 91,862 entities. Memory use peaked at 2,777 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is WhyNotRust?
On WhyNotRust, 0 players are in and 100 slots are the ceiling. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 08:00 UTC drew the most, at 1 players on average.
How does WhyNotRust rank against other Rust servers?
On player hours for the past week, WhyNotRust is #5,128: top 23% overall and #873 in North America.
Wipes and resets
What does wipe day look like on WhyNotRust?
At their busiest, its recent wipes averaged 1 players. 29 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on WhyNotRust?
WhyNotRust's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 25 days 14 hours.
How it is set up
What are the rules and settings on WhyNotRust?
You will not find a gather rate in the name WhyNotRust. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.
Which map does WhyNotRust run?
A procedural map of size 4,000 with seed 1361231414, generated by the game, is what WhyNotRust runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include WhyNotRust?
The Rust Charts lists that carry WhyNotRust are: Rust community servers, unmodded, Region: North America and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the server tags on WhyNotRust mean?
The game's server browser sees these tags from WhyNotRust: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join WhyNotRust?
Press F1 in Rust to open the console and type client.connect 91.229.114.120:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
