Rust Charts36,787 playing · live

On air · chart position #5,128

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 9m ago

vanilla
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#5,128
rank
top 23% · #873 in NA
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

WhyNotRust

0on now · 48h peak 1
AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
22 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
23 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 204 on average
259 / 275
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 156 on average
178 / 200
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
6 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
10 / 200
From the figures on this page

Quick answers

Server details

Is WhyNotRust online, and how reliable is it?

You will find WhyNotRust online at this moment. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is WhyNotRust located?

Its NA tag places WhyNotRust in North America; the region code reads us5. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 91.229.114.120:28015.

Which version of Rust does WhyNotRust run?

Rust network protocol 2635 and build 168909 on Linux is the version WhyNotRust runs. Steam updates your game for you; all you need is the same protocol to join.

Does WhyNotRust run smoothly?

Never under 51, and 87 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 91,862 entities. Memory use peaked at 2,777 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is WhyNotRust?

On WhyNotRust, 0 players are in and 100 slots are the ceiling. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 08:00 UTC drew the most, at 1 players on average.

How does WhyNotRust rank against other Rust servers?

On player hours for the past week, WhyNotRust is #5,128: top 23% overall and #873 in North America.

Wipes and resets

What does wipe day look like on WhyNotRust?

At their busiest, its recent wipes averaged 1 players. 29 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on WhyNotRust?

WhyNotRust's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 25 days 14 hours.

How it is set up

What are the rules and settings on WhyNotRust?

You will not find a gather rate in the name WhyNotRust. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.

Which map does WhyNotRust run?

A procedural map of size 4,000 with seed 1361231414, generated by the game, is what WhyNotRust runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include WhyNotRust?

The Rust Charts lists that carry WhyNotRust are: Rust community servers, unmodded, Region: North America and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the server tags on WhyNotRust mean?

The game's server browser sees these tags from WhyNotRust: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join WhyNotRust?

Press F1 in Rust to open the console and type client.connect 91.229.114.120:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players It has 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.