Off air · chart position #15,670
Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
Players
Devblog 301 LAN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Devblog 301 LAN online, and how reliable is it?
Devblog 301 LAN is down at the moment, having last been seen 35 days 8 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 23 September 2026.
Where is Devblog 301 LAN located?
The region code for Devblog 301 LAN is ger, but no region is given. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 91.195.137.181:28015.
Which version of Rust does Devblog 301 LAN run?
The build behind Devblog 301 LAN is Rust network protocol 2602 and build 132924, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Devblog 301 LAN?
Devblog 301 LAN shows as offline now, with its last appearance 35 days 8 hours ago.
How does Devblog 301 LAN rank against other Rust servers?
In the seven-day player hours table, Devblog 301 LAN is #15,670, inside the top 71% of all ranked servers.
Wipe days
What is the wipe schedule on Devblog 301 LAN?
Devblog 301 LAN's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 36 days 11 hours.
Rules and world
What are the rules and settings on Devblog 301 LAN?
No gather rate appears in the name Devblog 301 LAN. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is not active.
Which map does Devblog 301 LAN run?
The map on Devblog 301 LAN is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Devblog 301 LAN?
These Rust Charts lists include Devblog 301 LAN: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2602 (Protocol): Protocol 2602: join only if your game matches that version; cs132924 (Build): Build 132924 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $rger (Region code): Region code: ger — that's the set of tags Devblog 301 LAN publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Devblog 301 LAN?
Enter client.connect 91.195.137.181:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.