Players
test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is test online, and how reliable is it?
Right now test is not running; the last sighting was 7 days 11 hours ago. Of the past 7 full days it was running for 10 of 168 hours, or 6% of the time. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is test located?
There's no region listed for test. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 91.108.0.49:28015.
Which version of Rust does test run?
Rust network protocol 2634 and build 167781 on Linux is the version test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is test?
Last seen 7 days 11 hours ago, test is currently offline. Its average over the past week comes to 0 players.
How does test rank against other Rust servers?
The top 69% of ranked servers includes test, at #15,396 on player hours for the last week.
Wipe schedule
What is the wipe schedule on test?
Too few wipes on record for test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 26 days 23 hours.
Settings and map
What are the rules and settings on test?
The name test carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does test run?
A procedural map, generated by the game, is what test runs.
Tags explained
Which Rust Charts lists and filters include test?
These Rust Charts lists include test: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test mean?
These are the tags test makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join test?
Press F1 in Rust to open the console and type client.connect 91.108.0.49:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.