Rust Charts44,308 playing · live

Off air · chart position #13,973

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Launch Rust and join
1/ 2
players now
50% full
0
7-day average
peak –
#13,973
rank
top 61%
32d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Staging Crossjoin Test

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 527 on average
300 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 331 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 329 on average
38 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
141 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
52 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
48 / 100
From the figures on this page

Quick answers

Host and version

Is Staging Crossjoin Test online, and how reliable is it?

You will not get on Staging Crossjoin Test just now: it is offline, last seen 32 days 9 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 25 September 2026.

Where is Staging Crossjoin Test located?

No region is published by Staging Crossjoin Test. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 91.1.111.20:28025.

Which version of Rust does Staging Crossjoin Test run?

Rust network protocol 2634 and build 165824 on Windows is the version Staging Crossjoin Test runs. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Staging Crossjoin Test?

Last seen 32 days 9 hours ago, Staging Crossjoin Test is currently offline.

How does Staging Crossjoin Test rank against other Rust servers?

Player hours over the past week put Staging Crossjoin Test at #13,973, among the top 61% of ranked servers.

Wipe days

What is the wipe schedule on Staging Crossjoin Test?

Too few wipes on record for Staging Crossjoin Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 32 days 10 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Staging Crossjoin Test?

You will not find a gather rate in the name Staging Crossjoin Test. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.

Which map does Staging Crossjoin Test run?

Generated by the game, the map on Staging Crossjoin Test is procedural.

Tags explained

Which Rust Charts lists and filters include Staging Crossjoin Test?

The Rust Charts lists that carry Staging Crossjoin Test are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Staging Crossjoin Test mean?

These are the tags Staging Crossjoin Test makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs165824 (Build): Build 165824 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Staging Crossjoin Test?

Press F1 in Rust to open the console and type client.connect 91.1.111.20:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs165824
Build Build 165824 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.