Off air · chart position #15,521
typical [TEST]
Offline 9.244.19.246:28017 checked 42d ago
Players
typical [TEST]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is typical [TEST] online, and how reliable is it?
You will not get on typical [TEST] just now: it is offline, last seen 42 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 15 September 2026.
Where is typical [TEST] located?
From typical [TEST], no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 9.244.19.246:28017 is its address.
Which version of Rust does typical [TEST] run?
Rust network protocol 2633 and build 163794 on Linux is the version typical [TEST] runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is typical [TEST]?
Last seen 42 days 5 hours ago, typical [TEST] is currently offline.
How does typical [TEST] rank against other Rust servers?
The top – of ranked servers includes typical [TEST], at #15,521 on player hours for the last week.
Wipes and resets
What is the wipe schedule on typical [TEST]?
Too few wipes on record for typical [TEST] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 47 days 3 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on typical [TEST]?
No gather rate appears in the name typical [TEST]. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does typical [TEST] run?
Generated by the game, the map on typical [TEST] is procedural.
Tags explained
Which Rust Charts lists and filters include typical [TEST]?
These Rust Charts lists include typical [TEST]: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical [TEST] mean?
The game's server browser sees these tags from typical [TEST]: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join typical [TEST]?
Enter client.connect 9.244.19.246:28017 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.