Off air · chart position #15,955
typical TESTING
Offline 9.195.144.165:21000 checked 22d ago
Players
typical TESTING
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is typical TESTING online, and how reliable is it?
Right now typical TESTING is not running; the last sighting was 22 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 7 October 2026.
Where is typical TESTING located?
No region is published by typical TESTING. Rust Charts shows the location a server claims, not where the machine actually is. 9.195.144.165:21000 is its address.
Which version of Rust does typical TESTING run?
Rust network protocol 2634 and build 166652 on Linux is the version typical TESTING runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is typical TESTING?
typical TESTING is offline at the moment; the last sighting was 22 days 5 hours ago.
How does typical TESTING rank against other Rust servers?
In the seven-day player hours table, typical TESTING is #15,955, inside the top 72% of all ranked servers.
Wipes and resets
What is the wipe schedule on typical TESTING?
typical TESTING's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days 11 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on typical TESTING?
You will not find a gather rate in the name typical TESTING. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does typical TESTING run?
Generated by the game, the map on typical TESTING is procedural.
Tag guide
Which Rust Charts lists and filters include typical TESTING?
These Rust Charts lists include typical TESTING: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TESTING mean?
These are the tags typical TESTING makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join typical TESTING?
The console is behind F1 in Rust: enter client.connect 9.195.144.165:21000 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.