Players
[EU] RustChimera - DEV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [EU] RustChimera - DEV online, and how reliable is it?
Right now [EU] RustChimera - DEV is running. About 13 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [EU] RustChimera - DEV located?
No region tag is published by [EU] RustChimera - DEV, but its name points to Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 88.198.131.67:21015.
Which version of Rust does [EU] RustChimera - DEV run?
Rust network protocol 2635 and build 168909 on Linux is the version [EU] RustChimera - DEV runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [EU] RustChimera - DEV run smoothly?
The 48-hour average was 108 server fps; the lowest point was 67. Buildings, deployables and all the rest of the world came to as many as 88,290 entities. At most it took 6,766 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is [EU] RustChimera - DEV?
Right now 1 players are on [EU] RustChimera - DEV, out of 40 slots. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 18:00 UTC drew the most, at 1 players on average.
How does [EU] RustChimera - DEV rank against other Rust servers?
Player hours over the past week put [EU] RustChimera - DEV at #6,764, among the top 30% of ranked servers.
Wipe schedule
What does wipe day look like on [EU] RustChimera - DEV?
Its recent wipes peaked at an average of 1 players. 3 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [EU] RustChimera - DEV?
A single monthly wipe, the force wipe, is all [EU] RustChimera - DEV runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 28 days 2 hours.
How it is set up
What are the rules and settings on [EU] RustChimera - DEV?
The name [EU] RustChimera - DEV carries no gather rate. 6 players is the maximum for a group. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does [EU] RustChimera - DEV run?
The map on [EU] RustChimera - DEV is procedural, size 3,550, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include [EU] RustChimera - DEV?
The Rust Charts lists that carry [EU] RustChimera - DEV are: Rust tutorial servers, EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [EU] RustChimera - DEV mean?
These are the tags [EU] RustChimera - DEV makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): 40 slots are available; ts6 (Group limit): The team cap is 6; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [EU] RustChimera - DEV?
Press F1 in Rust to open the console and type client.connect 88.198.131.67:21015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://rustchimera.com/.
