On air · chart position #15,419
InternalTrainServer""
Online 87.151.212.210:28015 checked 8m ago
Players
InternalTrainServer""
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC11h ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC19d ago | 0 | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC25d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW26d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC32d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC40d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is InternalTrainServer"" online, and how reliable is it?
InternalTrainServer"" is up as you read this. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is InternalTrainServer"" located?
No region is published by InternalTrainServer"". Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 87.151.212.210:28015.
Which version of Rust does InternalTrainServer"" run?
Rust network protocol 2635 and build 168909 on Linux is the version InternalTrainServer"" runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is InternalTrainServer""?
InternalTrainServer"" has 0 of its 10 slots filled right now. Averaged over seven days, it drew 0 players.
How does InternalTrainServer"" rank against other Rust servers?
Player hours over the past week put InternalTrainServer"" at #15,419, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on InternalTrainServer""?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on InternalTrainServer""?
With irregular wipe times on InternalTrainServer"", the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 11 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on InternalTrainServer""?
You will not find a gather rate in the name InternalTrainServer"". The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does InternalTrainServer"" run?
The map on InternalTrainServer"" is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include InternalTrainServer""?
The Rust Charts lists that carry InternalTrainServer"" are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on InternalTrainServer"" mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set — that's the set of tags InternalTrainServer"" publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join InternalTrainServer""?
Enter client.connect 87.151.212.210:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.