Off air · chart position #13,219
Local_Test
Offline 86.174.170.175:28015 checked 36d ago
Players
Local_Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Local_Test online, and how reliable is it?
Local_Test is down at the moment, having last been seen 36 days 23 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 22 September 2026.
Where is Local_Test located?
From Local_Test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 86.174.170.175:28015.
Which version of Rust does Local_Test run?
The build behind Local_Test is Rust network protocol 2633 and build 165217, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Local_Test?
Local_Test shows as offline now, with its last appearance 36 days 23 hours ago.
How does Local_Test rank against other Rust servers?
The top 57% of ranked servers includes Local_Test, at #13,219 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Local_Test?
The record of Local_Test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 37 days.
Rules and world
What are the rules and settings on Local_Test?
You will not find a gather rate in the name Local_Test. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is not active.
Which map does Local_Test run?
Generated by the game, the map on Local_Test is procedural.
Lists and filters
Which Rust Charts lists and filters include Local_Test?
The Rust Charts lists that carry Local_Test are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Test mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code — that's the set of tags Local_Test publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Local_Test?
The console is behind F1 in Rust: enter client.connect 86.174.170.175:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.