On air · chart position #15,414
cdogservers.net - Public
Online 86.135.82.110:28015 checked 12m ago
Players
cdogservers.net - Public
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is cdogservers.net - Public online, and how reliable is it?
cdogservers.net - Public is up as you read this. Going by the reported uptime, it restarted roughly 1 hours ago. It stayed up 95% of the last 6 full days, 137 of 144 hours. Its earliest entry with Rust Charts dates from 21 October 2026.
Where is cdogservers.net - Public located?
There's no region listed for cdogservers.net - Public. Rust Charts shows the location a server claims, not where the machine actually is. 86.135.82.110:28015 is its address.
Which version of Rust does cdogservers.net - Public run?
Rust network protocol 2634 and build 167781 on Windows is the version cdogservers.net - Public runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does cdogservers.net - Public run smoothly?
Never under 65, and 91 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 209,347 entities. Memory use peaked at 4,154 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is cdogservers.net - Public?
cdogservers.net - Public has 0 of its 400 slots filled right now. Its average over the past week comes to 0 players.
How does cdogservers.net - Public rank against other Rust servers?
In the seven-day player hours table, cdogservers.net - Public is #15,414, inside the top 69% of all ranked servers.
Wipes and resets
What is the wipe schedule on cdogservers.net - Public?
cdogservers.net - Public's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 8 days.
How it is set up
What are the rules and settings on cdogservers.net - Public?
The name cdogservers.net - Public carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does cdogservers.net - Public run?
The map on cdogservers.net - Public is procedural, size 6,000, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include cdogservers.net - Public?
These Rust Charts lists include cdogservers.net - Public: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on cdogservers.net - Public mean?
gmrust (Game mode): Survival, in the standard Rust form; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags cdogservers.net - Public publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join cdogservers.net - Public?
The console is behind F1 in Rust: enter client.connect 86.135.82.110:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.