Off air · chart position #15,515
Tin & Blood
Offline 85.72.243.22:35005 checked 38d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Tin & Blood online, and how reliable is it?
Tin & Blood is down at the moment, having last been seen 38 days 10 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 20 September 2026.
Where is Tin & Blood located?
From Tin & Blood, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 85.72.243.22:35005 is its address.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Tin & Blood?
Tin & Blood shows as offline now, with its last appearance 38 days 10 hours ago.
How does Tin & Blood rank against other Rust servers?
The top – of ranked servers includes Tin & Blood, at #15,515 on player hours for the last week.
Wipe days
What is the wipe schedule on Tin & Blood?
Tin & Blood's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 47 days 4 hours.
How it is set up
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name Tin & Blood. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does Tin & Blood run?
Generated by the game, the map on Tin & Blood is procedural.
Tag guide
Which Rust Charts lists and filters include Tin & Blood?
The Rust Charts lists that carry Tin & Blood are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set — that's the set of tags Tin & Blood publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Tin & Blood?
Press F1 in Rust to open the console and type client.connect 85.72.243.22:35005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.