Off air · chart position #15,491
Tin & Blood
Offline 85.72.240.52:35005 checked 39d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Tin & Blood online, and how reliable is it?
You will not get on Tin & Blood just now: it is offline, last seen 39 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 19 September 2026.
Where is Tin & Blood located?
There's no region listed for Tin & Blood. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 85.72.240.52:35005.
Which version of Rust does Tin & Blood run?
The build behind Tin & Blood is Rust network protocol 2633 and build 164530, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Tin & Blood?
Tin & Blood shows as offline now, with its last appearance 39 days 9 hours ago.
How does Tin & Blood rank against other Rust servers?
In the seven-day player hours table, Tin & Blood is #15,491, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Tin & Blood?
Tin & Blood's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 48 days 4 hours.
Rules and world
What are the rules and settings on Tin & Blood?
The name Tin & Blood carries no gather rate. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Tin & Blood run?
A procedural map of size 6,000 with seed 1789661113, generated by the game, is what Tin & Blood runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Tin & Blood?
These Rust Charts lists include Tin & Blood: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser sees these tags from Tin & Blood: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs164530 (Build): Build 164530 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Tin & Blood?
The console is behind F1 in Rust: enter client.connect 85.72.240.52:35005 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.