Rust Charts34,939 playing · live

Off air · chart position #15,885

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 20d ago

moddedoxide
Launch Rust and join
0/ 100
players now
0% full
0
7-day average
peak –
#15,885
rank
top 72%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Eternal Rust | DEV

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 1 – running 1
Wed 23 Sep, 09:57 UTC35d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 77 on average
4 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 58 on average
16 / 150
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
6 / 200
Rustico 3
groups of 5 · 8 on average
19 / 100
SGRust@Mint
groups of 6 · 1 on average
2 / 10
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
From the figures on this page

Quick answers

Server details

Is Eternal Rust | DEV online, and how reliable is it?

Right now Eternal Rust | DEV is not running; the last sighting was 20 days 17 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 23 September 2026.

Where is Eternal Rust | DEV located?

There's no region listed for Eternal Rust | DEV. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 85.72.131.117:28015.

Which version of Rust does Eternal Rust | DEV run?

The build behind Eternal Rust | DEV is Rust network protocol 2634 and build 167058, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Eternal Rust | DEV?

Eternal Rust | DEV is offline at the moment; the last sighting was 20 days 17 hours ago.

How does Eternal Rust | DEV rank against other Rust servers?

In the seven-day player hours table, Eternal Rust | DEV is #15,885, inside the top 72% of all ranked servers.

Wipe days

What does wipe day look like on Eternal Rust | DEV?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 37 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Eternal Rust | DEV?

The record of Eternal Rust | DEV's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 27 days 7 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Eternal Rust | DEV?

The name Eternal Rust | DEV carries no gather rate. 6 players is the maximum for a group. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does Eternal Rust | DEV run?

Generated by the game, the map on Eternal Rust | DEV is procedural.

Lists and filters

Which Rust Charts lists and filters include Eternal Rust | DEV?

These Rust Charts lists include Eternal Rust | DEV: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Eternal Rust | DEV mean?

The game's server browser sees these tags from Eternal Rust | DEV: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts6 (Group limit): The team cap is 6; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Eternal Rust | DEV?

The console is behind F1 in Rust: enter client.connect 85.72.131.117:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players 100 slots are available.
ts6
Group limit The team cap is 6.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167058
Build Build 167058 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.