Off air · chart position #15,885
Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 20d ago
Players
Eternal Rust | DEV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW27d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC35d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Eternal Rust | DEV online, and how reliable is it?
Right now Eternal Rust | DEV is not running; the last sighting was 20 days 17 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 23 September 2026.
Where is Eternal Rust | DEV located?
There's no region listed for Eternal Rust | DEV. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 85.72.131.117:28015.
Which version of Rust does Eternal Rust | DEV run?
The build behind Eternal Rust | DEV is Rust network protocol 2634 and build 167058, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Eternal Rust | DEV?
Eternal Rust | DEV is offline at the moment; the last sighting was 20 days 17 hours ago.
How does Eternal Rust | DEV rank against other Rust servers?
In the seven-day player hours table, Eternal Rust | DEV is #15,885, inside the top 72% of all ranked servers.
Wipe days
What does wipe day look like on Eternal Rust | DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 37 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Eternal Rust | DEV?
The record of Eternal Rust | DEV's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 27 days 7 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Eternal Rust | DEV?
The name Eternal Rust | DEV carries no gather rate. 6 players is the maximum for a group. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Eternal Rust | DEV run?
Generated by the game, the map on Eternal Rust | DEV is procedural.
Lists and filters
Which Rust Charts lists and filters include Eternal Rust | DEV?
These Rust Charts lists include Eternal Rust | DEV: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Eternal Rust | DEV mean?
The game's server browser sees these tags from Eternal Rust | DEV: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts6 (Group limit): The team cap is 6; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Eternal Rust | DEV?
The console is behind F1 in Rust: enter client.connect 85.72.131.117:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.