Players
locServ47
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:11 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is locServ47 online, and how reliable is it?
You will find locServ47 online at this moment. About 4 days 10 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 23 September 2026.
Where is locServ47 located?
There's no region listed for locServ47. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 85.236.190.20:28015.
Which version of Rust does locServ47 run?
Rust network protocol 2635 and build 168909 on Linux is what locServ47 runs. Joining needs the same protocol on your game; Steam handles the update.
Does locServ47 run smoothly?
Never under 143, and 186 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 48,485 entities. At most it took 2,206 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is locServ47?
locServ47 has 0 of its 20 slots filled right now. Averaging 0 players across seven days, it reached 3 at most. Over the past 48 hours, 07:00 UTC drew the most, at 1 players on average.
How does locServ47 rank against other Rust servers?
Player hours over the past week put locServ47 at #5,976, among the top 27% of ranked servers.
Wipe days
What does wipe day look like on locServ47?
Its recent wipes peaked at an average of 3 players. 29 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on locServ47?
locServ47's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 25 days 13 hours.
Settings and map
What are the rules and settings on locServ47?
You will not find a gather rate in the name locServ47. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does locServ47 run?
The map on locServ47 is procedural, size 3,000, seed 3221155, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include locServ47?
The Rust Charts lists that carry locServ47 are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on locServ47 mean?
The game's server browser sees these tags from locServ47: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join locServ47?
Enter client.connect 85.236.190.20:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
