Players
>>TGC<<
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is >>TGC<< online, and how reliable is it?
You will not get on >>TGC<< just now: it is offline, last seen 32 hours ago. The uptime it reports puts its last restart about 1 hours ago. It stayed up 10% of the last 7 full days, 16 of 168 hours. Rust Charts has tracked it since 14 October 2026.
Where is >>TGC<< located?
From >>TGC<<, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 85.190.160.9:10500.
Which version of Rust does >>TGC<< run?
Rust network protocol 2635 and build 168909 on Windows is what >>TGC<< runs. Steam updates your game for you; all you need is the same protocol to join.
Does >>TGC<< run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 63,903 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,379 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is >>TGC<<?
Last seen 32 hours ago, >>TGC<< is currently offline. Averaging 1 players across seven days, it reached 2 at most. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.
How does >>TGC<< rank against other Rust servers?
Player hours over the past week put >>TGC<< at #6,372, among the top 29% of ranked servers.
Wipe schedule
What is the wipe schedule on >>TGC<<?
Too few wipes on record for >>TGC<< to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 15 days 13 hours.
Settings and map
What are the rules and settings on >>TGC<<?
You will not find a gather rate in the name >>TGC<<. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does >>TGC<< run?
The map on >>TGC<< is procedural, size 3,500, seed 6738, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include >>TGC<<?
These Rust Charts lists include >>TGC<<: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on >>TGC<< mean?
The game's server browser sees these tags from >>TGC<<: gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join >>TGC<<?
Press F1 in Rust to open the console and type client.connect 85.190.160.9:10500. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
