Players
PAPPSIDAPPSI
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PAPPSIDAPPSI online, and how reliable is it?
PAPPSIDAPPSI is up as you read this. About 22 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is PAPPSIDAPPSI located?
From PAPPSIDAPPSI, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 85.190.160.9:10100.
Which version of Rust does PAPPSIDAPPSI run?
Rust network protocol 2635 and build 168909 on Windows is what PAPPSIDAPPSI runs. Steam updates your game for you; all you need is the same protocol to join.
Does PAPPSIDAPPSI run smoothly?
It averaged 10 server fps over the last 48 hours, with a floor of 10. At its fullest it held 66,547 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,992 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is PAPPSIDAPPSI?
Right now 0 players are on PAPPSIDAPPSI, out of 50 slots. Its average over the past week comes to 0 players.
How does PAPPSIDAPPSI rank against other Rust servers?
The top 69% of ranked servers includes PAPPSIDAPPSI, at #15,358 on player hours for the last week.
Wipes and resets
What does wipe day look like on PAPPSIDAPPSI?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on PAPPSIDAPPSI?
A single monthly wipe, the force wipe, is all PAPPSIDAPPSI runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days 9 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on PAPPSIDAPPSI?
You will not find a gather rate in the name PAPPSIDAPPSI. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does PAPPSIDAPPSI run?
The map on PAPPSIDAPPSI is procedural, size 3,500, seed 6738, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include PAPPSIDAPPSI?
These Rust Charts lists include PAPPSIDAPPSI: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on PAPPSIDAPPSI mean?
These are the tags PAPPSIDAPPSI makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join PAPPSIDAPPSI?
Press F1 in Rust to open the console and type client.connect 85.190.160.9:10100. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
