Rust Charts63,543 playing · live

On air · chart position #15,339

MMI Survival

Online 85.155.188.180:28015 checked 13m ago

Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,339
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

MMI Survival

0on now
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

025507510023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:02 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
476 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
280 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
39 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
88 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
111 / 200
From the figures on this page

Quick answers

Server details

Is MMI Survival online, and how reliable is it?

You will find MMI Survival online at this moment. About 4 days 6 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 4 October 2026.

Where is MMI Survival located?

No region is published by MMI Survival. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 85.155.188.180:28015.

Which version of Rust does MMI Survival run?

The build behind MMI Survival is Rust network protocol 2634 and build 166652, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does MMI Survival run smoothly?

Never under 30, and 62 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 14,951 entities. Memory use peaked at 1,335 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is MMI Survival?

Right now 0 players are on MMI Survival, out of 50 slots. 0 players was the seven-day average.

How does MMI Survival rank against other Rust servers?

Player hours over the past week put MMI Survival at #15,339, among the top 69% of ranked servers.

Wipes and resets

What does wipe day look like on MMI Survival?

The busiest point of its recent wipes averaged 1 players. 6 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on MMI Survival?

The record of MMI Survival's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 24 days 14 hours.

Settings and map

What are the rules and settings on MMI Survival?

You will not find a gather rate in the name MMI Survival. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.

Which map does MMI Survival run?

A procedural map of size 2,000 with seed 6738, generated by the game, is what MMI Survival runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include MMI Survival?

These Rust Charts lists include MMI Survival: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on MMI Survival mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags MMI Survival publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join MMI Survival?

Enter client.connect 85.155.188.180:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It has 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.