On air · chart position #15,419
4Netplayers 311023
Online 85.14.211.6:20000 checked 8m ago
Players
4Netplayers 311023
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:12 UTC22d ago | 0 | – | running | 0 |
| Sun 4 Oct, 03:10 UTC24d ago | 0 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is 4Netplayers 311023 online, and how reliable is it?
Right now 4Netplayers 311023 is running. Going by the reported uptime, it restarted roughly 24 hours ago. It stayed up 95% of the last 7 full days, 159 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is 4Netplayers 311023 located?
There's no region listed for 4Netplayers 311023. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 85.14.211.6:20000.
Which version of Rust does 4Netplayers 311023 run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers 311023 runs. Steam updates your game for you; all you need is the same protocol to join.
Does 4Netplayers 311023 run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 29. At its fullest it held 89,714 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,491 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is 4Netplayers 311023?
Right now 0 players are on 4Netplayers 311023, out of 10 slots. Its average over the past week comes to 0 players.
How does 4Netplayers 311023 rank against other Rust servers?
In the seven-day player hours table, 4Netplayers 311023 is #15,419, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on 4Netplayers 311023?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on 4Netplayers 311023?
Too few wipes on record for 4Netplayers 311023 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days 7 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on 4Netplayers 311023?
No gather rate appears in the name 4Netplayers 311023. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does 4Netplayers 311023 run?
4Netplayers 311023 runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers 311023?
The Rust Charts lists that carry 4Netplayers 311023 are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on 4Netplayers 311023 mean?
These are the tags 4Netplayers 311023 makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join 4Netplayers 311023?
Enter client.connect 85.14.211.6:20000 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.