On air · chart position #3,747
4Netplayers Rust Server
Online 85.14.198.168:28015 checked 12m ago
Players
4Netplayers Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:28 UTC4h ago | – | – | running | 0 |
| Fri 23 Oct, 14:41 UTC4d ago | 2 | – | – | 0 |
| Thu 22 Oct, 18:15 UTC5d ago | 2 | – | 0.9 days | 0 |
| Fri 16 Oct, 15:30 UTC11d ago | 2 | held half | 6.1 days | 1 |
| Sat 10 Oct, 10:38 UTC17d ago | 2 | held half | 6.2 days | 0 |
| Fri 2 Oct, 08:30 UTC25d ago | 2 | held half | 8.1 days | 1 |
| Thu 1 Oct, 18:14 UTC FW26d ago | 2 | – | 0.6 days | 1 |
| Sun 27 Sep, 11:04 UTC30d ago | 2 | held half | 4.3 days | 2 |
| Sat 19 Sep, 11:14 UTC38d ago | 2 | held half | 8 days | 1 |
| Fri 18 Sep, 17:40 UTC39d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
Right now 4Netplayers Rust Server is running. The uptime it reports puts its last restart about 1 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is 4Netplayers Rust Server located?
From 4Netplayers Rust Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 85.14.198.168:28015 is its address.
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does 4Netplayers Rust Server run smoothly?
It averaged 29 server fps over the last 48 hours, with a floor of 7. At its fullest it held 150,153 entities: buildings, deployables and the rest of the world. At most it took 4,561 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is 4Netplayers Rust Server?
On 4Netplayers Rust Server, 1 players are in and 32 slots are the ceiling. Over the last week it averaged 1 players; the high point was 2. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.
How does 4Netplayers Rust Server rank against other Rust servers?
In the seven-day player hours table, 4Netplayers Rust Server is #3,747, inside the top 17% of all ranked servers.
Wipe days
What does wipe day look like on 4Netplayers Rust Server?
Its recent wipes peaked at an average of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on 4Netplayers Rust Server?
The wipes on 4Netplayers Rust Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 3 hours.
Settings and map
What are the rules and settings on 4Netplayers Rust Server?
You will not find a gather rate in the name 4Netplayers Rust Server. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does 4Netplayers Rust Server run?
A procedural map of size 5,000 with seed 2024, generated by the game, is what 4Netplayers Rust Server runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include 4Netplayers Rust Server?
These Rust Charts lists include 4Netplayers Rust Server: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join 4Netplayers Rust Server?
The console is behind F1 in Rust: enter client.connect 85.14.198.168:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.