Rust Charts89,250 playing · live

On air · chart position #3,747

4Netplayers Rust Server

Online 85.14.198.168:28015 checked 12m ago

moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 32
1/ 32
players now
3% full
1
7-day average
peak 2
#3,747
rank
top 17%
3h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

4Netplayers Rust Server

1on now · 48h peak 2
AveragePeakWipe
00.511.5221:0006:0015:0000:0009:0018:00Wiped Tue 27 Oct, 16:21 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
01020304021:0006:0015:0000:0009:0018:00Wiped Tue 27 Oct, 16:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:28 UTC4h ago – – running 0
Fri 23 Oct, 14:41 UTC4d ago 2 – – 0
Thu 22 Oct, 18:15 UTC5d ago 2 – 0.9 days 0
Fri 16 Oct, 15:30 UTC11d ago 2 held half 6.1 days 1
Sat 10 Oct, 10:38 UTC17d ago 2 held half 6.2 days 0
Fri 2 Oct, 08:30 UTC25d ago 2 held half 8.1 days 1
Thu 1 Oct, 18:14 UTC FW26d ago 2 – 0.6 days 1
Sun 27 Sep, 11:04 UTC30d ago 2 held half 4.3 days 2
Sat 19 Sep, 11:14 UTC38d ago 2 held half 8 days 1
Fri 18 Sep, 17:40 UTC39d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
239 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 232 on average
355 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 95 on average
108 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
26 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 54 on average
43 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
69 / 100
From the figures on this page

Quick answers

Server details

Is 4Netplayers Rust Server online, and how reliable is it?

Right now 4Netplayers Rust Server is running. The uptime it reports puts its last restart about 1 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is 4Netplayers Rust Server located?

From 4Netplayers Rust Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 85.14.198.168:28015 is its address.

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server runs. Steam updates your game for you; all you need is the same protocol to join.

Does 4Netplayers Rust Server run smoothly?

It averaged 29 server fps over the last 48 hours, with a floor of 7. At its fullest it held 150,153 entities: buildings, deployables and the rest of the world. At most it took 4,561 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is 4Netplayers Rust Server?

On 4Netplayers Rust Server, 1 players are in and 32 slots are the ceiling. Over the last week it averaged 1 players; the high point was 2. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.

How does 4Netplayers Rust Server rank against other Rust servers?

In the seven-day player hours table, 4Netplayers Rust Server is #3,747, inside the top 17% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Rust Server?

Its recent wipes peaked at an average of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on 4Netplayers Rust Server?

The wipes on 4Netplayers Rust Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 3 hours.

Settings and map

What are the rules and settings on 4Netplayers Rust Server?

You will not find a gather rate in the name 4Netplayers Rust Server. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does 4Netplayers Rust Server run?

A procedural map of size 5,000 with seed 2024, generated by the game, is what 4Netplayers Rust Server runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include 4Netplayers Rust Server?

These Rust Charts lists include 4Netplayers Rust Server: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on 4Netplayers Rust Server mean?

These are the tags 4Netplayers Rust Server makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join 4Netplayers Rust Server?

The console is behind F1 in Rust: enter client.connect 85.14.198.168:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp32,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp32
Max players The server holds 32 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Gameplay

^p
PvE No player fighting here: the world is what threatens you.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.