On air · chart position #15,349
Gamed!de
Online 85.14.194.222:28015 checked 7m ago
Players
Gamed!de
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Gamed!de online, and how reliable is it?
Gamed!de is up as you read this. About 8 days ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 20 October 2026.
Where is Gamed!de located?
No region is published by Gamed!de. Rust Charts shows the location a server claims, not where the machine actually is. 85.14.194.222:28015 is its address.
Which version of Rust does Gamed!de run?
The build behind Gamed!de is Rust network protocol 2634 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Gamed!de run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 30. At its fullest it held 31,257 entities: buildings, deployables and the rest of the world. At most it took 2,397 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Gamed!de?
On Gamed!de, 0 players are in and 10 slots are the ceiling. Its average over the past week comes to 0 players.
How does Gamed!de rank against other Rust servers?
The top 69% of ranked servers includes Gamed!de, at #15,349 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Gamed!de?
Too few wipes on record for Gamed!de to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 8 days 2 hours.
Settings and map
What are the rules and settings on Gamed!de?
You will not find a gather rate in the name Gamed!de. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Gamed!de run?
A procedural map of size 2,500 with seed 6738, generated by the game, is what Gamed!de runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Gamed!de?
These Rust Charts lists include Gamed!de: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamed!de mean?
These are the tags Gamed!de makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Gamed!de?
Enter client.connect 85.14.194.222:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.