On air · chart position #7,509
Gamed!de
Online 85.14.194.1:28015 checked 10m ago
Players
Gamed!de
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:12 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:12 UTC9d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Gamed!de online, and how reliable is it?
Gamed!de is up as you read this. Going by the reported uptime, it restarted roughly 2 days 1 hours ago. 48 of 168 hours is what it managed over the past 7 full days, 29% of the time. Its earliest entry with Rust Charts dates from 17 October 2026.
Where is Gamed!de located?
From Gamed!de, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 85.14.194.1:28015 is its address.
Which version of Rust does Gamed!de run?
The build behind Gamed!de is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Gamed!de run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 30. At its fullest it held 31,580 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,730 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Gamed!de?
On Gamed!de, 0 players are in and 8 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1.
How does Gamed!de rank against other Rust servers?
The top 34% of ranked servers includes Gamed!de, at #7,509 on player hours for the last week.
Wipes and resets
What does wipe day look like on Gamed!de?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Gamed!de?
The record of Gamed!de's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 8 days 22 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Gamed!de?
No gather rate appears in the name Gamed!de. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does Gamed!de run?
Gamed!de runs a procedural map of size 2,500 with seed 6738, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Gamed!de?
These Rust Charts lists include Gamed!de: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamed!de mean?
These are the tags Gamed!de makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Gamed!de?
The console is behind F1 in Rust: enter client.connect 85.14.194.1:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.