On air · chart position #15,412
RustServer
Online 85.131.249.170:28015 checked 10m ago
Players
RustServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:18 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer online, and how reliable is it?
RustServer is up as you read this. Going by the reported uptime, it restarted roughly 10 days 7 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RustServer located?
From RustServer, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 85.131.249.170:28015.
Which version of Rust does RustServer run?
Rust network protocol 2634 and build 167781 on Linux is what RustServer runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer run smoothly?
Never under 66, and 151 server fps on average, is how the last 48 hours went. At its fullest it held 49,743 entities: buildings, deployables and the rest of the world. At most it took 2,946 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is RustServer?
RustServer has 0 of its 50 slots filled right now. 0 players was the seven-day average.
How does RustServer rank against other Rust servers?
The top 69% of ranked servers includes RustServer, at #15,412 on player hours for the last week.
Wipes and resets
What does wipe day look like on RustServer?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer?
Too few wipes on record for RustServer to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 14 days 22 hours.
Settings and map
What are the rules and settings on RustServer?
No gather rate appears in the name RustServer. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer run?
RustServer runs a procedural map of size 3,000 with seed 19686, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include RustServer?
These Rust Charts lists include RustServer: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer mean?
These are the tags RustServer makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join RustServer?
The console is behind F1 in Rust: enter client.connect 85.131.249.170:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.