On air · chart position #15,006
zero server private
Online 85.131.246.208:28015 checked 9m ago
Players
zero server private
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is zero server private online, and how reliable is it?
You will find zero server private online at this moment. Going by the reported uptime, it restarted roughly 14 hours ago. The first record Rust Charts holds of it is 27 October 2026.
Where is zero server private located?
No region is published by zero server private. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 85.131.246.208:28015.
Which version of Rust does zero server private run?
Rust network protocol 2635 and build 168909 on Linux is the version zero server private runs. Joining needs the same protocol on your game; Steam handles the update.
Does zero server private run smoothly?
It averaged 231 server fps over the last 48 hours, with a floor of 205. Buildings, deployables and all the rest of the world came to as many as 16,259 entities. At most it took 1,037 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is zero server private?
On zero server private, 1 players are in and 5 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 14:00 UTC drew the most, at 0 players on average.
How does zero server private rank against other Rust servers?
The top 67% of ranked servers includes zero server private, at #15,006 on player hours for the last week.
Wipe days
What is the wipe schedule on zero server private?
The record of zero server private's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 19 hours.
Settings and map
What are the rules and settings on zero server private?
The name zero server private carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does zero server private run?
A procedural map of size 2,000 with seed 1984981545, generated by the game, is what zero server private runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include zero server private?
The Rust Charts lists that carry zero server private are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on zero server private mean?
The game's server browser sees these tags from zero server private: gmrust (Game mode): Standard survival rules apply; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join zero server private?
The console is behind F1 in Rust: enter client.connect 85.131.246.208:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.