Rust Charts60,429 playing · live

On air · chart position #12,841

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 4m ago

Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#12,841
rank
top 58%
10d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

0on now · 48h peak 1
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC10d ago 0 – running 0
Fri 2 Oct, 06:48 UTC26d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC27d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
416 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
277 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
42 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
35 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
75 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
94 / 200
From the figures on this page

Quick answers

Host and version

Is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE online, and how reliable is it?

Right now REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is running. The uptime it reports puts its last restart about 2 days 15 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 13 September 2026.

Where is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE located?

There's no region listed for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 85.1.29.131:28015 is its address.

Which version of Rust does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?

Rust network protocol 2635 and build 168909 on Linux is the version REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. Joining needs the same protocol on your game; Steam handles the update.

Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run smoothly?

The 48-hour average was 164 server fps; the lowest point was 135. Buildings, deployables and all the rest of the world came to as many as 49,367 entities. Its memory climbed as high as 1,883 MB. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE has 0 of its 50 slots filled right now. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.

How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE rank against other Rust servers?

In the seven-day player hours table, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is #12,841, inside the top 58% of all ranked servers.

Wipes and resets

What does wipe day look like on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The busiest point of its recent wipes averaged 0 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 10 days 4 hours.

Rules and world

What are the rules and settings on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

You will not find a gather rate in the name REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.

Which map does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?

The map on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is procedural, size 3,000, seed 190440001, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The Rust Charts lists that carry REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE mean?

The game's server browser sees these tags from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The console is behind F1 in Rust: enter client.connect 85.1.29.131:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.