Rust Charts34,117 playing · live

Off air · chart position #12,911

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

carbon
Launch Rust and join
1/ 500
players now
0% full
0
7-day average
peak –
#12,911
rank
top 60%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Mod testing ground

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 532 on average
216 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 327 on average
14 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 325 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
125 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
43 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
39 / 100
From the figures on this page

Quick answers

About the server

Is Mod testing ground online, and how reliable is it?

Right now Mod testing ground is not running; the last sighting was 11 days 9 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 16 October 2026.

Where is Mod testing ground located?

There's no region listed for Mod testing ground. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 84.15.220.97:28015 is its address.

Which version of Rust does Mod testing ground run?

The build behind Mod testing ground is Rust network protocol 2634 and build 166652, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is Mod testing ground?

Mod testing ground is offline at the moment; the last sighting was 11 days 9 hours ago.

How does Mod testing ground rank against other Rust servers?

Player hours over the past week put Mod testing ground at #12,911, among the top 60% of ranked servers.

Wipes and resets

What is the wipe schedule on Mod testing ground?

Mod testing ground's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 23 days 14 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Mod testing ground?

The name Mod testing ground carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Carbon plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Mod testing ground run?

Generated by the game, the map on Mod testing ground is procedural.

Tags explained

Which Rust Charts lists and filters include Mod testing ground?

These Rust Charts lists include Mod testing ground: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

What do the server tags on Mod testing ground mean?

The game's server browser sees these tags from Mod testing ground: gmrust (Game mode): Survival, in the standard Rust form; mp500 (Max players): It has 500 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): Build 166652 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Mod testing ground?

Enter client.connect 84.15.220.97:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp500
Max players It has 500 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166652
Build Build 166652 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.