Players
Procedural Map
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Procedural Map online, and how reliable is it?
Procedural Map is up as you read this. The uptime it reports puts its last restart about 19 hours ago. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Procedural Map located?
No region is published by Procedural Map. Rust Charts shows the location a server claims, not where the machine actually is. 83.147.29.183:28025 is its address.
Which version of Rust does Procedural Map run?
Rust network protocol 2635 and build 166652 on Windows is the version Procedural Map runs. Steam updates your game for you; all you need is the same protocol to join.
Does Procedural Map run smoothly?
The 48-hour average was 29 server fps; the lowest point was 5. At its fullest it held 80,134 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,420 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Procedural Map?
Procedural Map has 0 of its 100 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 17:00 UTC drew the most, at 1 players on average.
How does Procedural Map rank against other Rust servers?
Player hours over the past week put Procedural Map at #7,137, among the top 32% of ranked servers.
Wipe days
What does wipe day look like on Procedural Map?
Its recent wipes peaked at an average of 3 players. 38 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Procedural Map?
The record of Procedural Map's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 25 days 17 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Procedural Map?
No gather rate appears in the name Procedural Map. 8 players is the group limit, the default for the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Procedural Map run?
The map on Procedural Map is procedural, size 3,700, seed 657663029, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Procedural Map?
The Rust Charts lists that carry Procedural Map are: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Procedural Map mean?
The game's server browser sees these tags from Procedural Map: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Procedural Map?
The console is behind F1 in Rust: enter client.connect 83.147.29.183:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
